
Because of the numerous alternate endings that can be achieved, players who wish to watch additional endings and sex scenes will have to play through the game more than once. In another titled 'Two Lovers', Kotonoha and Sekai agree to have a polyamorous relationship with Makoto instead of rivaling with each other. In the ending 'Christmas Eve', Makoto and Kotonoha share an embrace and make love in a hotel room as snow falls around a surrounding cityscape. The game's good endings, by contrast, depict the well-being of characters and their relationships. In another called 'Eternally', Kotonoha commits suicide leaning over and falling off the roof of a school, landing headfirst on a sidewalk to the horror of Makoto and Sekai. In one ending titled 'The Bloody Conclusion', a crazed Kotonoha slits Sekai's jugular vein open with a dÅzuki, causing Sekai to collapse and die in a fountain of blood to the manic laughter of her assailant and the horror of Makoto. School Days became popularly known for its bad endings, which depict the deaths of characters. Depending on these choices, the outcome of the story will either be good or bad. Sex scenes are omitted from the PlayStation 2 and PlayStation Portable ports of the game.Įach route the game takes invariably concludes with an ending specific to the choices made up to that point.

Genitalia are pixelated in the original Japanese releases, but the Western release of School Days HQ is uncensored. Being an erotic title, relationships between characters may become sexual scenes of this kind depict a varying combination of French kissing, masturbation, oral sex, intercourse, and nudity (both female and male) or a combination thereof. Each selection branches the game's progress up to that point in an alternate direction, while also causing the player's love toward a character to blossom, plateau, or diminish, thus providing for a nonlinear storytelling experience. At predetermined intervals, the game pauses, and players are presented with one to two responses or actions relevant to the scene in progress to make, or not make, on behalf of characters. The game's core onscreen presentation is composed of scenes that are viewed from a mostly third-person perspective.


TV Kanagawa, Chiba TV, TV Aichi, TV Osaka, TV Saitama, AT-XĪs a visual novel, School Days contains extremely minimal gameplay.
